Programming Room B can be found on the first floor of the library.
Programming Room B
10:05 a.m.
What Made the Fantastic Four Different? | Ben Saunders
With excitement building for the introduction of Marvel’s “first family” into the MCU, Professor Ben Saunders (comics scholar and Series Editor of the Penguin Classics Marvel Collection) takes you back in time – all the way to 1961 when the launch of the FF transformed the fortunes of Marvel Comics, and changed the superhero genre forever. If you’ve wondered why The Fantastic Four comic was so important, come to this presentation to find out!
11 a.m.
Breaking Into Comics | CaItlin Like, Cat Farris, Chris Roberson, Jeff Parker, & Chris Staros
This panel is meant to be a practical guide for people interested in pursuing a career in comics. There’s no single way to break into the industry, so come and get some tips from five industry professionals on how they did it, and what practical advice they’d give to help you jumpstart your career. Featuring an esteemed panel of comics professionals including Caitlin Like (“The Hundredth Voice”), Cat Farris (“My Boyfriend is a Bear,” “The Ghoul Next Door”), Chris Roberson (“iZombie,” “Cinderella: From Fabletown With Love”), Jeff Parker (“Batman ’66,” “Meteor Men,” “X-Men First Class”), and Chris Staros (Editor-in-Chief, Top Shelf Productions).
1 p.m.
Masters of Monsters: The Tradition of Horror in Japanese Folklore & Manga | Zack Davisson
From the ancient weird energy of mononoke to the rise of yokai in the Edo period, Japanese storytellers have a well of frights to draw on. Kabuki artists like Tsuruya Namboku IV spun ancient folklore into modern stories. Ukiyo-e artists like Yoshitoshi Tsukioka amped up the gore and writers like Ryunosuke Akutagawa refined the shock into terror. Modern manga artists have continued to build upon this inheritance of horror. ‘Ge-Ge-Ge no Kitaro’ artist Shigeru Mizuki was one of the first to use Japan’s folkloric past in manga, followed by second-wave artists like Hideshi Hino and Tsunezo Murotani and modern artists like Junji Ito. Learn more about this legacy of horror from Zack Davisson (“Demon Days,” “The Ultimate Guide to Japanese Yokai: Ghosts, Demons, Monsters and Other Mythical Creatures from Japan”)!
2 p.m.
The Business of Comics | Chris Staros
Have you ever sent out a submission and didn’t receive a response? Or had an idea for a comic, but didn’t know if it was any good or what to do with it? Well, come meet Chris Staros, the Editor-in-Chief of Top Shelf Productions, who will be your coach for the day. Come with all your industry questions, and prepare to get some advice on:
• How to make your submission more attractive to publishers
• What makes comics unique, and the key elements of good storytelling
• How to self-publishing through social media, press, crowdfunding, and conventions
• How money is made in the business; the ins and outs of publishing contracts and agents
• How Hollywood exploitation, management, and contracts work
AGE GROUP: | Tweens | Teens | Seniors | Kids | Adults |
EVENT TYPE: | Lectures & Conversations | Entertainment & Theater | Community Events | Books, Poetry & Writing | Arts, Crafts & Hobbies |
Mon, Oct 07 | 10:00AM to 8:00PM |
Tue, Oct 08 | 10:00AM to 8:00PM |
Wed, Oct 09 | 10:00AM to 8:00PM |
Thu, Oct 10 | 10:00AM to 8:00PM |
Fri, Oct 11 | 10:00AM to 6:00PM |
Sat, Oct 12 | 10:00AM to 6:00PM |
Sun, Oct 13 | 10:00AM to 6:00PM |
Originally opening in 1966 as a three-room library within the Airport Annex building, the Clark County Library moved in 1967 to a storefront. In 1971, the library moved again to its current location using deeded land from the County and with money awarded by the Max C. Fleishman Foundation. The building went on to have two remodels: one completed in 1986, and the second completed in 1994, which resulted in the three-story, 120,000-square-foot building it is today. This redesign notably included a 399-seat theater and an 80-seat black box theater/dance studio. The Library District also added the Best Buy Teen Tech Center, which provides a place for teens to explore and master new technologies and digital skills.